WoC VS Undead 1500 points
(rematch!)
WoC army list
Sorcerer lord – level 4
upgrade, Talisman of preservation, blood of Tzeentch, Mark of Tzeentch
Exalted Champion – BSB
Palanquin of Nurgle, Glaive of putrification
18 Chaos Warriors –
Halberds, Shields, BS, Champion, Banner of swiftness, Mark of Nurgle
10 Chosen – Halberds,
Shields, Mark of nurgle
Hellcannon – my little
monster :D
VC army list
Heinrich Kemmler – Chaos
Tomb Blade, Cloak of Mists and Shadows, Skull Staff
Manfred Acolyte – Dark
acolyte, Sword of Unholy Power.
Vampire hero – Talisman of
Endurance
Zombies – 20
Grave Guard – 15 full
command.
Ghouls- 30
Corpse Cart- no upgrades
Deployment left to right
WoC
Chaos Warriors, Sorcerer
lord, Hellcannon, Chosen with Exalted champion
VC
Hex Wraiths, Grave guard
with (special lord) attached, Gouls with Manfred and vampire thrall, Corpse
cart, Zombies
Spells
WoC – Lore of
Tzeentch: Flickering Fire of Tzeentch,
Baleful Transmogrification, Pandaemonium, Infernal Gatway.
VC – Heinrich, Manafred - Lore masters for lore of
vampires Vampire - Lore of Death –
Spirit leech
VC Turn One
The hex wraiths used their vanguard to help them move into
position to take advantage of running through units. The rest of the army
advances as normal. Magic phase was pretty good for the vampire counts as the
vampire thrall cast life leach empowered at my sorcerer lord however failed to
roll a higher leadership, Heinrich cast raise dead with irresistible force and
rolling a 10, losing 2 wizard levels and Hellish Vigour and Riase Dead spells.
WoC Turn One
Trying to get away from the hexwraiths and into combat as
fast as possible the Chaos warriors (with banner of the swift) marched 10
inches towards the ghouls. The sorcerer lord is hiding behind the warriors of chaos
and chosen move up to get into passion for a flank. Shooting was fantastic as
the Hellcannon dropped its dead gibbits all over the ghouls killing 9 of. Magic
was a horrible flop as I rolled 1 dice for flickering flames (as I rolled I
said “all I need is to not roll a one” and well... ya I rolled a one ending my
magic phase.
VC Turn Two
Incantation of Nehek raised 8 ghouls back to
life, and gave vigourmortis to GG and Raised skeleton unit
The undead hordes march forward getting into position to
receive the charge. The Hexwraiths run through the Chaos warriors killing 2 of
them, Manfred casts winds of death (rolling a 21) I failed to stop the cast and
the vortex smashed into my chaos warriors and Sorcerer lord. Thankfully no
units died but the sorcerer lord was wounded once (he rolled a 1 for the hit on
the chaos warriors and a 6 for my Sorcerer lord)
*Note the Hexwraths reformed to face the back of the Chaos
warriors after running through them. The
movement arrow would have looked off.
WoC Turn Two
Chaos warriors and Chosen both charge and pass their fear
test. Magic was much better this turn I rolled an 12 for my channel. I cast
flickering flames on the hexwraiths but sadly only killing one, Pandamonium was
cast as well, and baleful transmogrification was cast on the hexwraiths but
they rolled under their leadership, the chaos gods were with me for the next
cast. I cast infurnal gateway On my GG unit
with my general with 6 dice (not rolling a missicast!) and rolled a 26.
The vampire player rolled a 25 for his dispel. The str was 6 and I got 11 hits
(I wish I had reversed my rolls) reducing the grave guard down to 6 models
left. Close combat went very well for the chosen (I would hope against zombies)
but I lost one Chosen. The Chaos warriors were in trouble. The 2 vampires were
a real threat. I used my champion as a pawn letting Manfred destroy him, I used
all the attacks I could to attack the other vampire only causing one wound and
killing about 6 ghouls with the rest. I lost 6 warriors in return. I lost the
combat by one but passed my break test. (I’m kicking myself for forgetting to
reform the chosen to face the chaos after the combat)
VC Turn Three
I thought I had a chance until this turn, the map is crazy
but keep in mind Hexwraiths are ethereal and fast cavalry, but the magic phase
was great for the VC’s getting every spell he cast off. Between incantation, Vanhels Danse Macabre, Vigourmortis from Corpse Cart, *positioning is important my
Chaos warriors were reduced to nothing and ran. The ghouls would have chased
them down but ran into my Sorcerer Lord was in the way (I face palmed when I
realized my mistake) the Skeleton warriors chased down the chaos as the Grave
Guard enjoyed watching the fun. Incantation was the bane for me this fight. The
ghouls never ended a VC turn under 30, the grave guard are back to full
strength, and all the wounds that have been inflicted to the characters are
restored.
WoC turn Three
Not too much for this turn I decided to charge with my
Hellcannon after it had misfired last turn killing 2 of the dwarves hoping to
help the struggling Sorcerer lord. Magic was ok as I was able to cast Infernal
gateway on the ghouls killing another 6 of them (There was some dispute on if I
could cast in combat, after looking the rule book, WoC FAQ it was decided to
use the spell as it is written. If you don’t know the spell it says Pick a
target within 24”) I challenged the vampires and Manfred stepped up to the
fight.
*As the Chaos warriors fled the might of the ghouls, Manfred
locked eyes on the sorcerer lord. Bringing blade to his tongue he cut deep and
drank the fresh blood from the dead littering the sands at his feet. The
sorcerer lord stabbed his staff into the sand and drew a blade so black it
drank in the light. Pointing the blade at the vampire he awaited the vampire.
The challenge had been issued, and was accepted”
The chaos lord managed to wound Manfred once and didn’t take
a wound in return. The hellcannon took 3 wounds (poisoned
attacks) and crushed some ghouls (not enough to matter)
VC Turn Four
The winds of magic were funny this whole game. Rolling a 3
for the winds of magic and having the 2 other dice from Manfred killing the
Sorcerer lord in combat he was able to cast his augments keeping the reroll
hits and wounds (Hellish Vigour, and Vanhels)
(thankfully no first strike). The hexwraths ran across the chosen killing 2 of
them and reforming to their backs. The close combat was HORRIBLE for me, the
Sorcerer lord died, the hellcannon was over run and the entire army turned to
face the chosen.
WoC Turn Four
The Chosen charged and did a fair amount of damage after
living through the combat of rerolled hits and wounds. My exalted champion
challenged and Manfred again accepted the challenge. No wounds between the
champions and I lost the combat but passed the break test.
VC Turn Five
The rest of the army charges and magic brutal, with the
sorcerer lord dead there was small chances I would stop the augment spells from
flowing free… and flow they did. First
strike, reroll wounds and incantation to bring everything back. I was surprised
that I had 2 chosen and my exalted champion standing firm. I rolled the break
test and roll an 11 (I need 2 1’s to stay in the fight) I re rolled with the
bsb rule and landed insane courage. The challenge resulted in no wounds.
WoC Turn Four
The Chosen Charged and did a fair amount of damage after
living through the combat of rerolled hits and wounds. My exalted champion
challenged and Manfred again accepted the challenge. No wounds between the
champions and I lost the combat but passed the break test.
WoC Turn Five
Close combat ended with the warriors dead and the champion
killing Manfred in the duel!.
VC Turn Six
They killed the BSB
Aftermath.
This was the worst game I think I’ve ever played, my roles
were horrable and I made some poor choices, but all in all I love this game and
I’m happy the VC player (who is my younger brother) used to hate this game with
a passion because he couldn’t win a game ever, well now he’s back and with a
vengeance!
Note: We are planning on starting a campaign that will have
a story base. I will post the stories and the battle reports that will
influence the story arch greatly.
Thank you for reading if you have questions feel free to
email me at Cookiesforchaos@gmail.com
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